ribbon

McRPG Skill - Archery

This skill will give you access to various abilities and buffs when using Bows as your weapon!

How To Increase Your Archery Level?

Somewhat self explanatory… Shoot mobs and players with Arrows!

What is the Archery Skills Default Ability?

Daze.

This gives you a chance to daze an enemy, causing them to briefly look up and inflicting a short bout of nausea and blindness.
As your Archery level increases so does the chances of this triggering.

Unlockable Archery Passive Abilities

These abilities just need to be in your active loudout for their effects to be active.

Puncture.

This has a chance of adding a Bleed effect to your attacks (Bleed modifiers from the Sword abilities Bleed+, Deeper Wound and Vampire work with this).

What Archery Level does Tier 1 Unlock?: 100

As the Tier of this ability increases, so does the activation chance.

Tier Chance To Trigger Bleed Archery Level Required To Upgrade (plus 1 Ability Point)
1 4%  
2 6% 175
3 8% 250
4 10% 400
5 12% 600

Tipped Arrows.

Chance to add some potion effects to normal arrows when fired.

What Archery Level does Tier 1 Unlock?: 350

As the Tier of this ability increases, so does the chance of it triggering and the effects it can cause!

Tier Chance To Trigger Potential Effects Archery Level Required To Upgrade (plus 1 Ability Point)
1 5% - Poison 1, 4 Seconds  
2 6% - Poison 1, 5 Seconds
- Slow 1, 3 Seconds
375
3 7.5% - Poison 1, 7 Seconds
- Slow 1, 5 Seconds
450
4 9% - Poison 2, 5 Seconds
- Slow 1, 7 Seconds
600
5 11.5% - Poison 2, 6 Seconds
- Slow 2, 4 Seconds
- Blind 1, 5 Seconds
750

Combo.

This will increase the damage that consecutive shots in a small window cause.
Note that there is a 2 second cooldown after a combo finishes before another one can be triggered.

What Archery Level does Tier 1 Unlock?: 250

As the Tier of this ability increases, so does the window for shots to count as a combo and the damage multiplier.

Tier Combo Window/Time Between Shots Damage Multiplier Archery Level Required To Upgrade (plus 1 Ability Point)
1 2 Seconds 1.1x  
2 3 Seconds 1.2x 400
3 3 Seconds 1.3x 550
4 4 Seconds 1.5x 700
5 5 Seconds 1.75x 850

Unlockable Archery Active Abilities

These abilities need to be in your active loudout, and to be activated to be used. Each active ability has a cooldown between uses, and only one active ability per skill can be in your loudout at the same time.

Blessing of Artemis.

This will grant a short bout of invisibility, with increased damage to shots in that time!

How to Activate? - Punch an enemy with your Bow (not shoot).
What Archery Level does Tier 1 Unlock?: 200
What is this Abilities Cooldown?: 120 Seconds

As the Tier of this ability increases, so does the invisibility duration and the damage multiplier in that time.

Tier Invisibility Timer Damage Multipler Archery Level Required To Upgrade (plus 1 Ability Point)
1 3 Seconds 1.1x  
2 5 Seconds 1.2x 275
3 7 Seconds 1.3x 350
4 9 Seconds 1.5x 500
5 12 Seconds 1.75x 650

Blessing of Apollo.

When activated the next arrow ignites the enemy briefly and removes any positive potion effects they had, and gives a brief burst of fire resistance to the shooter!

How to Activate? - Punch an enemy with your Bow (not shoot).
What Archery Level does Tier 1 Unlock?: 300
What is this Abilities Cooldown?: 120 Seconds

As the Tier of this ability increases, so does the time the enemy stays ignited and how long your fire resistance lasts!

Tier Ignite Period Fire Resistance Timer Archery Level Required To Upgrade (plus 1 Ability Point)
1 3 Seconds 5 Seconds  
2 5 Seconds 8 Seconds 375
3 7 Seconds 12 Seconds 500
4 9 Seconds 16 Seconds 650
5 12 Seconds 20 Seconds 850

Curse of Hades.

When activated the next arrow inflicts a short period of Wither, Slow and Blind!

How to Activate? - Punch an enemy with your Bow (not shoot).
What Archery Level does Tier 1 Unlock?: 500
What is this Abilities Cooldown?: 160 Seconds

As the Tier of this ability increases, so does the time the effects stay active and the effect level!

Tier Wither Effect Timer Slow Effect Timer Blind Effect Timer Wither/Slow/Blind Levels Archery Level Required To Upgrade (plus 1 Ability Point)
1 2 Seconds 5 Seconds 3 Seconds 1/1/1  
2 4 Seconds 7 Seconds 4 Seconds 1/1/1 525
3 7 Seconds 7 Seconds 5 Seconds 1/2/1 650
4 8 Seconds 9 Seconds 7 Seconds 1/2/1 825
5 2 Seconds 11 Seconds 10 Seconds 1/2/1 1000