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Levels

Each player has two ladders they can climb on the server - their server rank and their player level!

There are 100 player levels that you can advance through using your ingame balance, which can be earned through use of your jobs! Each level costs a set amount to rank up to (you can’t skip levels by paying an excess) with the /levelup command, which will tell you how much you need if you do not yet have enough to rank up!

The perks you gain along the way are as follows (there is also more detailed information below the chart):

Level Cost Perks Titles
1 Free - Player Shops: Up to 10.
- SetHomes: Up to 2.
- Graves: Will only save your equipped armour and the first 3 slots of your hotbar. Other items will drop.
Visitor, Commoner, Peasant
2 $2000   Villager
3 $3500   Outlaw, Bandit
4 $5000   Fugitive, Rogue
5 $6500 - Creative: Access to claim a plot to build on. Magician, Mage
6 $8000   Ruffian, Sellsword
7 $10000   Warlock
8 $12500   Druid
9 $15000   Wizard, Witch
10 $17500 - Graves: Will save your equipped armour, hotbar and offhand. Other items will drop.
- PvP: You will drop a copy of your head when you die in PvP.
Knave
11 $20000 - Health: An extra heart (may need to relog for it to take effect).
- SafariNets: Ability to net Bats, Chickens, Rabbits and Pigs.
Scout, Archer
12 $22500 - Hats: Wear a block/item on your head. Hold it and do /hat.
- BowEffects: First set unlocked. Access with /bmenu.
Recruit, Private
13 $25000   Ensign
14 $27500   Bard
15 $30000 - Creative: Ability to use WorldEdit on your plot.
- SafariNets: Ability to net Cows, Sheep, Squid and Zombies
Deckhand, Swabbie
16 $35000   Merchant
17 $40000 - ElytraEffects: First set unlocked. Access with /emenu. Sleuth, Detective
18 $45000 - Player Shops: Up to 15. Jester, Performer
19 $50000   Herald
20 $57500 - WorkBench: Access a portable workbench with /wb
- SafariNets: Ability to net Mushroom Cows, Horses, Mules and Donkeys.
Noble
21 $65000 - Health: A second extra heart (may need to relog for it to take effect).
- SetHomes: Up to 3.
Officer, Airman
22 $72500   Engineer, Blacksmith
23 $80000   Lieutenant
24 $87500 - Backpack: 9 Slot/1 Row Backpack. Access with /bp
- Graves: Will save your equipped armour, hotbar, offhand and the top left 5 items in your inventory. Other items will drop.
Huntsman, Mercenary
25 $95000 - SafariNets: Ability to net Llamas, Skeletons and Skeleton/Zombie Horses. Diver
26 $100000 - GravityTubes: Initial access. Can be created up to 10 blocks high. Viking
27 $120000 - BowEffects: Second set unlocked. Access with /bmenu. Butler, Maid
28 $140000 - Player Shops: Up to 20.
- LightLevel: Access to /ll. Shows where mobs can spawn.
Sprite
29 $160000   Corsair, Buccaneer
30 $180000 - Upgradeable Hoppers: Access to purchase them via /uhopper get.
- SafariNets: Ability to net Wolves, Ocelots and Cats.
Major, Commander
31 $200000 - Health: A third extra heart (may need to relog for it to take effect).
- Graves: Will save your equipped armour, hotbar, offhand and the top row of your inventory. Other items will drop.
Maiden
32 $220000 - SetHomes: Up to 4.
- ElytraEffects: Second set unlocked. Access with /emenu.
Captain,Cap’n
33 $240000   Father, Mother
34 $260000   Priest, Priestess
35 $280000 - TownyFlight: Ability to use /tfly to allow flight in your own towns land. Unlike the TokenShop temporary access, this will allow it to work in allied towns as well.
- SafariNets: Ability to net Spiders, Cave Spiders and Turtles.
Disciple, Scholar
36 $300000 - GravityTubes: Ability to create them up to 20 blocks high. Lord, Lady
37 $340000   Viscount
38 $380000 - Player Shops: Up to 25.
- JumpPads: Ability to create Jump Pads.
Baron, Baroness
39 $420000 - BowEffects: Third set unlocked. Access with /bmenu. Forsaken, Rover
40 $460000 - SafariNets: Ability to net Bees, Pandas and Foxes. Earl, Jarl
41 $500000 - Health: A fourth extra heart (may need to relog for it to take effect).
- Graves: Will save your equipped armour, hotbar, offhand, top row and the 4 leftmost slots in the middle row of your inventory. Other items will drop.
Marquis, Marquess
42 $550000   Puppet
43 $600000 - ElytraEffects: Third set unlocked. Access with /emenu. Brigadier, Colonel
44 $650000 - Backpack: 18 Slots/2 Rows Backpack. Access with /bp Sniper
45 $700000 - Player Shops: Up to 30.
- SafariNets: Ability to net Dolphins, Polar Bears and Guardians.
Conjuror
46 $750000 - GravityTubes: Ability to create them up to 30 blocks high. Samurai
47 $800000   Marshall
48 $850000 - WorkBench: Access to use FastCraft when interacting with a physical workbench. Ninja
49 $900000   Magister, Prefect
50 $950000 - SafariNets: Ability to net Drowned, Husks, Strays and Zombified Piglins. General
51 $1000000 - Health: A fifth extra heart (may need to relog for it to take effect).
- DailyBonus: Monetary rewards from the dailybonus (Bonus Bill) are now 5x as much.
Gnome, Harpy
52 $1000000 - Player Shops: Up to 35.
- Graves: Will save your equipped armour, hotbar, offhand, top row and all but the rightmost slot of the middle row of your inventory. Other items will drop.
Professor
53 $1200000 - Flashlight - Ability to toggle your flashlight with /fl.
BowEffects: Fourth set unlocked. Access with /bmenu.>
Regent
54 $1200000   Paladin
55 $1400000 - SafariNets: Ability to net Silverfish, Endermites, Witches and Creepers. Sultan, Pharaoh
56 $1400000   Assassin, Slayer
57 $1600000 - ElytraEffects: Fourth set unlocked. Access with /emenu. Kaiser, Shogun
58 $1600000   Admiral
59 $1800000 - Player Shops: Up to 40. Judge
60 $1800000 - SafariNets: Ability to net Slimes, Magma Cubes, Striders and Blazes. Summoner
61 $2000000 - Health: A sixth extra heart (may need to relog for it to take effect).
- GravityTubes: Ability to create them up to 40 blocks high.
Vampire, Zombie
62 $2000000 - SetHomes: Up to 5.
- Graves: Will save your equipped armour, hotbar, offhand, top row, middle row and the 3 leftmost slots in the bottom row of your inventory. Other items will drop.
Spirit
63 $2200000   Praetor
64 $2200000 - Backpack: 27 Slots/3 Rows Backpack. Access with /bp
- Player Shops: Up to 45.
Prince, Princess
65 $2400000 - SafariNets: Ability to net Hoglins, Piglins and Zoglins. Consul
66 $2400000   Thane
67 $2600000 - Combiner: Initial access to /combine. Allows for combining of Iron/Gold Nuggets into Ingots, Bones into Bone Blocks and Wheat into Bread/Hay Bales on pickup. Pontiff
68 $2600000 - Backpack: Ability to toggle items go into your backpack on pickup if your inventory is full. Duke, Duchess
69 $2800000 - Player Shops: Up to 50. Dragon, Wyvern
70 $2800000 - SafariNets: Ability to net Endermen, Wither Skeletons and Shulkers. Champion
71 $3000000 - Health: A seventh extra heart (may need to relog for it to take effect). Centurion
72 $3000000 - BowEffects: Fifth set unlocked. Access with /bmenu. Count, Countess
73 $3250000   Guardian, Protector
74 $3250000 - V.O.I.D.: Initial access to /void. Allows for destruction of Sticks, Seeds, Cocoa Beans, Feathers, Rotten Flesh, Gunpowder, Spider Eyes, Flint and String on pickup. Elder
75 $3500000 - SafariNets: Ability to net Evokers, Vindicators and Vex. King, Queen
76 $3500000 - GravityTubes: Ability to create them up to 50 blocks high. Dictator
77 $3750000   Nephilim
78 $3750000 - ElytraEffects: Fifth set unlocked. Access with /emenu. Demon
79 $4000000 - Combiner: Increased access to /combine. Adds ability to combine Coal, Iron/Gold Ingots, Lapis and Glowstone into their respective Block forms on pickup. Angel
80 $4000000 - SafariNets: Ability to net Phantoms. Emperor, Empress
81 $4500000 - Health: An eighth extra heart (may need to relog for it to take effect).
- Graves: Will save all items except for the 3 rightmost slots in the bottom row of your inventory. Other items will drop.
Phoenix, Titan, Hydra, Sylph
82 $4500000 - SetHomes: Up to 6. Alpha
83 $5000000 - V.O.I.D.: Increased access to /void. Adds ability for destruction of Andesite, Diorite, Granite, Red Sand and Sandstone on pickup. Shadow, Dark
84 $5000000   Beta
85 $5500000 - SafariNets: Ability to net Pillagers. Nightmare, Reaper
86 $5500000   Gamma
87 $6000000   Ballista, Berserker
88 $6000000 - Combiner: Full access to /combine. Adds ability to combine Redstone, Quartz, Diamonds and Emeralds into their respective Block forms on pickup. Delta
89 $7000000   Shield Master, Shield Maiden
90 $7000000 - SafariNets: Ability to net Ravagers. Omega
91 $8000000 - Health: A ninth extra heart (may need to relog for it to take effect). Daeva, ArchFiend
92 $8000000 - V.O.I.D.: Full access to /void. Adds ability for destruction of Dirt, Cobblestone, Stone, Sand, Gravel and Netherrack on pickup. Esper
93 $9000000   Spectre, Revenant
94 $10000000 - BowEffects: Final set unlocked. Access with /bmenu. Lifeless, Zombified
95 $12000000   Saint
96 $14000000 - Graves: Will now save all items. Risen, Necromancer
97 $16000000 - ElytraEffects: Final set unlocked. Access with /emenu. Warden
98 $18000000   Celestial
99 $20000000   Burnt, Valentine
100 $25000000 - SetHomes: Up to 7.
- Health: A tenth extra heart (may need to relog for it to take effect).
- Suffix: The option to request a custom symbol and colour for your suffix (the level symbol/number in the chat).
Legionnaire

You can also double check the cost to rank up, and perks/titles gained at any level with the /levelinfo command ingame!

QuickLinks to Information on Perks Below:

Chat Titles

You will get new titles as you go up the levels, which you can select/change/disable via the GUI brought up with /titles! A full list of the titles currently added through your player levels can be found here!

Player Shops

You can create up to a set amount of player chest shops - as you level up you can create more so you can buy/sell more options at once! You can view the full information on player shops HERE!

Player Homes

You can set a home, go to a home and delete homes with these commands:

You will start with 2 homes and can get up to 7 maximum by levelling up. Note that these are not to be abused in any way - do not set a home in someone elses property/town without their permission to do so, and do not abuse homes for harrassing/attacking others.

Graves

Graves will store a certain amount of your items when you die, more as you level up, so that they do not drop - this means they won’t despawn/disappear anywhere near as quickly and players cannot steal them right away. You can view the full information on graves HERE!

Creative

This unlocks more access in the Creative world. By default you will only have access to go to the Creative world and look around, and build on other peoples plots if they add you - as you level up you will be able to claim your own plot to build on and eventually also have access to use WorldEdit on your plot (and others you have access to build on) as well!

Health

Your health will go up as your level does! By default you will have the normal 10 hearts (20 health) you normally would on Minecraft, however as you level up you will go up a heart at a time all the way to 20 hearts (40 health)! When you go up to a level that increases your health you may need to relog for it to take effect!

SafariNets

SafariNets can be purchased through the TokenShop (single-use nets only) or won through events/competitions (single-use and reusable) - depending on your level you can then use them to pick up and move certain types of mobs! You can release mobs of any type, you just can’t catch mobs unless you’re at a level that allows you to!

Hats

You can stick a block or hat on your head, instead of a helmet! To do so just hold the item/block and do /hat!

Note that they give no benefit to your defense unlike helmets, however some items/blocks look great when worn! A prime example is an End Rod, which makes you look like a unicorn!

Bow and Elytra Effects

Bow and Elytra Effects add particle effects to either arrows you shoot (whether that be from a bow or crossbow) or a trail of particles behind you while you glide around with an Elytra!

To list the effects you have unlocks, choose which you wish to use and to toggle them on/off use /bmenu or /emenu!

Workbench

As you level up you will gain access to either access a virtual workbench from anywhere with /wb, or to the FastCraft workbench when you use a physical workbench! The FastCraft bench will list all items you can make from the items in your inventory and allow you to change the amount to make and just click to process them all at once. Note that it will list what items it is using for the recipe - make sure it’s not trying to use anything rare before crafting (for example a recipe that calls for a Ghast Tear may try and use a Drop of Purity)!

Backpack

Once you have unlocked the backpack you can access it via /bp or /backpack. Items in your backpack do not drop when you die - allowing for some useful items to be taken with you anywhere you go! The backpack unlocks in three stages and allows for 9-27 items to be stored. At a certain level you will also unlock the ability to have items go into your backpack on pickup if your main inventory is full as well.

Gravity Tubes and Jump Pads

Gravity Tubes will allow you to set a location that will lift you up a set distance (similar to how water over soulsand works, but without the water…) - the height you can make them depends on your level! Jump Pads allow you to set a pressureplate to act like a launch pad with some set parameters. You can read up on both in more detail HERE

Light Level

This will give you access to /ll - when toggles on it will show you via some particles only you can see whether mobs can spawn on each block around you! If no particles are shown the block cannot have mobs spawn on it, if the particles are yellow then mobs can spawn there at night and if they are red mobs can spawn there any time!

Upgradable Hoppers

Upgradable hoppers are an alternative to normal hoppers that you can upgrade to do a much wider range of things. You can read up how to get and use these hoppers, and what they can do, HERE!

TownyFlight

This will allow you to fly on claimed land for the town that you are in, and on town land in allied towns! When on land claimed for your town or an allied town simply do /tfly to enable and then fly as you would in Creative!

Note that if you have this on and leave town land it will turn off - you will drop (no fall damage) and will need to do /tfly again when you are back on town land to re-activate.

This is not to be used during PVP!

Flashlight

You can toggle this on/off with /fl. When enabled everything will be as bright as it would be in the daylight or if you were using night vision - note that as with night vision it will not stop mobs spawning so be aware of this when using it while mining etc…!

The Combiner

/combine will bring up a menu where you can toggle the feature on/off (with the top icon) and enable/disable which of the listed items it will attempt to combine as you pick them up:

combiner

For example in the above image the Combiner is enabled, and will attempt to combine all of the items listed except for coal, redstone, lapis and bones and will convert my wheat into bread.

The Combiner can attempt to combine the following if enabled in the above menu (when you are at the right level to use them):

Items picked up (amount of) Combined Output
Coal (9) 1 Coal Block
Iron Nugget (9) 1 Iron Ingot
Iron Ingot (9) 1 Iron Block
Gold Nugget (9) 1 Gold Ingot
Gold Ingot (9) 1 Gold Block
Redstone Dust (9) 1 Redstone Block
Lapis Lazuli (9) 1 Lapis Lazuli Block
Glowstone Dust (4) 1 Glowstone Block
Nether Quartz (4) 1 Quartz Block
Diamond (9) 1 Diamond Block
Emerald (9) 1 Emerald Block
Bone (4) 1 Bone Block
Wheat (3) 1 Bread
Wheat (9) 1 Haybale

Only one of the Wheat options can be active at a time.

Note:: This only triggers in the item pick up event - for example if you have the options for combining Iron Nuggets and Iron Ingots enabled, the Ingots you get from picked up Nuggets will not combine unless you drop them and pick them back up.

VOID

/void will bring up a menu where you can toggle the feature on/off (with the top icon) and enable/disable which of the items it can destroy:

voidmenu

For example in the above image VOID is currently disabled, but if I switch it on it will delete any Dirt, Cobblestone, Andesite, Diorite, Granite, Red Sand, Sandstone, Gravel and Netherrack I pick up - but will let me collect Stone and Sand. There are more options on a second page (by clicking the redstone). As with The Combiner this happens as you pick items up so if you have dirt enabled in the VOID it will delete the dirt as you pick them up.