Disguise Modifications
This page will keep a rough list of the modifications each disguise can use.
To use a disguise modification simply type /dis <mob/object>
into the chat, put a space and it will list the mods that disguise has. If you put another space it’ll bring up the options available for that mod in most cases (if it brings up the mods list again there are no options it’s just an on/off thing, and for some it won’t react to but they’ll be listed below).
As an example example to be a baby fox you would do /dis fox setBaby
or to set yourself as a red fox specifically /dis fox setType RED
.
You can also chain them - so to be a baby fox that is specifically a red fox you can do /dis fox setBaby setType RED
or to do the same but with the glowing effect /dis fix setBaby setType RED setGlowing
.
Almost all disguises have 4 base modifications (a few do not - they will state this below if this is the case), with most having extras which will be listed below. These main 4 modifications are:
setGlowing
- this will give the disguise the spectral/glowing effect.setBurning
- this will set the disguise on fire.setExpires <time>
- this will set the disguise to automatically turn off after the set time (for example 4min30sec and it’ll undisguise you in 4 minutes and 30 seconds).setParticleColor <color>
- this will give the disguise potion effect swirls in the set color (the available colors will be listed in tab completion).
For some modifications you can simply type the setting rather than the setting and the modification. For example you can just do /dis dropped_item diamond
rather than /dis dropped_item setItemStack diamond
. There are just too many for me to go through and check them all…
Further Modifications Are Available For:
- Enderman
- Snowman
- Iron Golem
- Villager
- Zombie Villager
- Pig
- Cow
- Sheep
- Mushroom Cow
- Horse
- Donkey
- Mule
- Blaze
- Zombified Piglin
- Wither Skeleton
- Skeleton Horse
- Zombie Horse
- Creeper
- Skeleton
- Stray
- Husk
- Zombie
- Spider
- Cave Spider
- Guardian
- Bat
- Ocelot
- Cat
- Wolf
- Polar Bear
- Rabbit
- Evoker
- Vindicator
- Vex
- Parrot
- Llama
- Pufferfish
- Tropical Fish
- Turtle
- Drowned
- Fox
- Bee
- Panda
- Trader Llama
- Pillager
- Hoglin
- Zoglin
- Piglin
- Piglin_Brute
- Strider
- Boats
- Minecarts
- Item Drops
- Falling Blocks
- Ender Crystal
- Shulker Bullet
Enderman
setAggressive
- to make the disguise look like an angry enderman.setItemInMainHand <block>
- to set the block the disguise is holding (note that it must be a block - while it will list all items in tab completion, items will not work)
Snowman
setDerp
- gives the disguise a derp face instead of the pumpkin.
Iron Golem
setItemInMainHand <item>
- to set the item the disguise carries
Villager
setBaby
- make the disguise a baby.setBiomes <biome>
- change the biome the disguise is fromsetProfession <profession>
- set the disguises profession
Zombie Villager
setBaby
- make the disguise a baby.setProfession <profession>
- set the disguises professionsetShaking
- makes the disguise…shake…
Pig
setBaby
- make the disguise a baby.setSaddled
- make the disguise wear a saddle.
Cow
setBaby
- make the disguise a baby.
Sheep
setBaby
- make the disguise a baby.setColor <colour>
- set the colour of the disguisesetSheared
- make the disguise appear sheared.
Mushroom Cow
setBaby
- make the disguise a baby.setVariant <type>
- set the disguises type.
Horse
setBaby
- make the disguise a baby.setCarryingChest
- set the disguise to be carrying chests.setColor <colour>
- set the colour of the disguisesetGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.setHorseArmor <type>
- set the type of armour the disguise wears.setSaddled
- set the disguise to wear a saddle.setStyle
- set the style of the disguise.
Donkey
setBaby
- make the disguise a baby.setCarryingChest
- set the disguise to be carrying chests.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.setSaddled
- set the disguise to wear a saddle.
Mule
setBaby
- make the disguise a baby.setCarryingChest
- set the disguise to be carrying chests.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.setSaddled
- set the disguise to wear a saddle.
Blaze
setBlazing
- use this for the Blaze disguise, notsetBurning
(which, while listed, does nothing so you won’t have permission for it).
Zombified Piglin
setBaby
- make the disguise a baby.setItemInMainHand <item>
- set the item the disguise will carry.
Wither Skeleton
setItemInMainHand <item>
- set the item the disguise will carry.
Skeleton Horse
setBaby
- make the disguise a baby.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.setSaddled
- set the disguise to wear a saddle.
Zombie Horse
setBaby
- make the disguise a baby.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.setSaddled
- set the disguise to wear a saddle.
Creeper
setIgnited
- set the disguise to appear as if it was about to explode (but freezes at the last moment).setPowered
- make the disguise powered.
Skeleton
setItemInMainHand <item>
- set the item the disguise will carry.
Stray
setBaby
- make the disguise a baby.setItemInMainHand <item>
- set the item the disguise will carry.
Husk
setBaby
- make the disguise a baby.setConverting
- set the disguise to be “converting” (it shakes).setItemInMainHand <item>
- set the item the disguise will carry.
Zombie
setBaby
- make the disguise a baby.setConverting
- set the disguise to be “converting” (it shakes).setItemInMainHand <item>
- set the item the disguise will carry.
Spider
setClimbing
- set the disguise to appear to climb blocks you move up.
Cave Spider
setClimbing
- set the disguise to appear to climb blocks you move up.
Guardian
setRetractingSpikes
- set the disguises spikes to retract more frequently.setTarget <player>
- set the name of the player the disguises beam will target.
Bat
setHanging
- set the disguise to be hanging.
Ocelot
setBaby
- make the disguise a baby.
Cat
setBaby
- make the disguise a baby.setCollarColor <colour>
- set the colour of the disguises collar (if tamed).setLookingUp
- set the disguise to look up.setLyingDown
- set the disguise to be lying down.setSitting
- set the disguise to be sitting.setTamed
- set the disguise to be tamed (required for setCollarColor).setType <type>
- set the disguise type.
Wolf
setBaby
- make the disguise a baby.setCollarColor <colour>
- set the colour of the disguises collar (if tamed).setBegging
- set the disguise to be begging.setAngry
- set the disguise to be angry.setTamed
- set the disguise to be tamed (required for setCollarColor).setSitting
- set the disguise to be sitting.
Polar Bear
setBaby
- make the disguise a baby.setStanding
- set the disguise to be standing.
Rabbit
setBaby
- make the disguise a baby.setType <type>
- set the disguise type.
Evoker
setCastingSpell
- set the disguise to take a spell casting stance.
Vindicator
setCastingSpell
- set the disguise to take a spell casting stance.
Vex
setAngry
- set the disguise to be angry.setItemInMainHand <item>
- set the item the disguise will carry.
Parrot
setBaby
- make the disguise a baby.setSitting
- set the disguise to be sitting.setVariant <variant>
- set the disguise variant.
Llama
setBaby
- make the disguise a baby.setCarpet <colour>
- set the disguise to be wearing carpet of the chosen colour.setCarryingChest
- set the disguise to be carrying chests.setColor <colour>
- set the colour of the disguise.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.
Pufferfish
setPuffState <value>
- set the state of inflation of the disguise (0, 1 or 2).
Tropical Fish
setBodyColor <colour>
- set the main colour of the disguise.setPattern <pattern>
- set the pattern of the disguise.setPatternColor <colour>
- set the colour of the disguises pattern.
Turtle
setBaby
- make the disguise a baby.setEgg
- make the disguise carry an egg.
Drowned
setBaby
- make the disguise a baby.setConverting
- set the disguise to be “converting” (it shakes).setItemInMainHand <item>
- set the item the disguise will carry.
Fox
setBaby
- make the disguise a baby.setAngry
- set the disguise to be angry.setCrouching
- set the disguise to be crouching.setHeadTilted
- set the disguise to be tilting it’s head.setSitting
- set the disguise to be sitting.setSleeping
- set the disguise to be sleeping.setType
- set the disguise type (RED/SNOW).setItemInMainHand <item>
- set the item the disguise will carry (in it’s mouth in this case).
Bee
setBaby
- make the disguise a baby.setBeeAnger
- set the disguise to be angry.setFlipped
- set the disguise to be flipped over.setHasNectar
- set the disguise to be carrying nectar.
Panda
setBaby
- make the disguise a baby.setSitting
- set the disguise to be sitting.setSneeze
- set the disguise to be sneezing.setHeadShaking <value>
- set the disguise to be shaking it’s head (a higher value will shake the head longer).setUpsideDown
- set the disguise to be upside down.
Trader Llama
setCarpet <colour>
- set the disguise to be wearing carpet of the chosen colour.setCarryingChest
- set the disguise to be carrying chests.setColor <colour>
- set the colour of the disguise.setGrazing
- set the disguise to be grazing.setRearing
- set the disguise to be rearing.
Pillager
setAimingBow
- set the disguise to take a stance of aiming it’s bow.setItemInMainHand <item>
- set the item the disguise will carry.
Hoglin
setBaby
- make the disguise a baby.setShaking
- set the disguise to shake (as if it’s about to transform).
Zoglin
setBaby
- make the disguise a baby.
Piglin
setBaby
- make the disguise a baby.setShaking
- set the disguise to shake (as if it’s about to transform).setItemInMainHand <item>
- set the item the disguise will carry.setDancing
- set the disguise to do a weird jig.
Piglin Brute
setItemInMainHand <item>
- set the item the disguise will carry.setItemInOffHand <item>
- set the item the disguise will carry in their offhand.
Strider
setBaby
- make the disguise a baby.setSaddled
- set the disguise to wear a saddle.
Boats
setBoatShake
- make the disguise shake.setBoatType <type>
- set the type of boat. Of the 4 main modifications, onlysetGlowing
will work with boat disguises.
Minecarts
You will have access to /dis minecart
, /dis minecart_chest
, /dis minecart_tnt
, /dis minecart_hopper
and /dis minecart_furnace
. Note that while hopper/tnt/chest minecarts can be used they add no new modifications normal minecart disguises don’t already have, and you can set the block the minecart carries anyway.
Mods for /dis minecart
:
setBlockInCart <block>
- set the block the minecart carries (including hoppers, tnt etc… so it can look like the other cart types).
Mods for /dis minecart
, /dis minecart_chest
, /dis minecart_hopper
and /dis minecart_tnt
:
setBlockOffset <value>
- offset the position of the block in the minecart.
Mods for /dis minecart_furnace
:
setFueled
- set the furnace to be lit (this is the only reason it can be used alongside/dis minecart
, as while that disguise can set the block in it to a furnace, it can’t set it to be lit).setBlockOffset <value>
- offset the position of the furnace in the minecart.
Of the 4 main modifications, only setGlowing
will work with the minecart disguises.
Item Drops
setItemStack <item>
- set the item you appear as. Of the 4 main modifications, onlysetGlowing
will work with dropped item disguises.
Falling Blocks
setBlock <block>
- set the block you appear as.setGridLocked
- change the disguise from being a floating block that follows where you are to a block that shows locked to the block you’re stood in and moves to the next block you move to. Of the 4 main modifications, onlysetGlowing
will work with falling block disguises.
Ender Crystal
setShowBottom <true/false>
- set if the base of the ender crystal is shown or not (default is true). Of the 4 main modifications, onlysetGlowing
will work with ender crystal disguises.
Shulker Bullet
Of the 4 main modifications, only setGlowing
will work with fallingblock disguises.